![]() A little tricky to use and I honestly don't play enough Defect to really give this a more accurate ranking. ![]() unless you evoke it at which point it becomes a burst of energy but then no extra energy subsequently. You will tend to have less card draw/energy/etc in Act 2 than Act 3.ĭefect's Relic - is free energy at next to no cost. Much worse in Act 3/4 when the bosses (and elites) tend to switch up their moves a ton.Ĭhoker - better when you have less cards to play. Key is great because generally speaking a few curses can be removed or prove not seriously detrimental.ĭome - better through Act 2 when the movesets of enemies are significantly more predictable. Coffee is great because resting can generally be avoided. Reverses in Act 2 because only one guaranteed curse from Key. It only sucks if you're Defect vs Birds without Electrodynamics.Ĭoffee > Key in Act 1 because (at least) two curses from Key. Those two wounds often end up being beneficial rather than detrimental. Ironclad's > Stone > Key > Coffee > Sozu > Defect's > Ectoplasm > Crown > Hammer > Choker > Dome > Kite Ironclad's > Stone > Coffee > Key > Dome > Choker > Defect's > Sozu > Ectoplasm > Crown > Hammer > Kite Personal opinion on ordering of energy relics (best to worst): You will pretty much never win an A20 Heart Run with no upgraded cards.Īlso, yes, don't take Busted Crown in Act 1 unless you already have Question Card. You can win 3 energy A20 Heart Runs a fair amount of the time. ![]() You will get screwed by a lack of energy AND a lack of upgraded cards, but if I had to choose between having only one of the two, I would choose to have upgraded cards and lack energy any day. Especially for the Silent, when your upgrades tend to be qualitative changes (3 poison vs 2 poison on Noxious Fumes, 2 cards vs 1 card on WLP, 3 vs 2 turns of intangible on Wraith Form, etc). Most of my card upgrades come from upgrading at campfires. Eggs and all are nice, but it's low odds of getting one (and for the Silent, Molten Egg is super useless). Uh, on A20 you don't really get upgraded cards as drops. The true gambling addict takes Busted Crown. You're more likely getting screwed by a lack of energy rather than a lack of upgraded cards. How often do you upgrade a card post act1 at camps vs getting them already upgraded or upgraded via relics/cards/events? And on ascension mode, act2 ist a rest-a-palooza where the downside of Fusion Hammer rarely shows. Otherwise you're just gambling on faith not probability. 引用自 Blood Flowers:You don't take an act 1 fusion hammer unless you already have apotheosis/some way to upgrade cards/relevant eggs. If you do manage to get a campfire relic like shovel or girya, both of these relics become significantly better. Apotheosis is also a card that almost completely mitigates the drawback of fusion hammer. Fusion hammer is a bit more annoying for me because I often don't need to rest, but then again I usually play ironclad where armaments+ is a thing. The bulk of your deaths should be to bosses. Also, you shouldn't really be taking too much damage by about halfway through act 2 anyway. Sure, dripper can be risky sometimes, but if you are ironclad, or took self repair on defect, you already got sources of heal. The extra energy from dripper/hammer are definitely worth not being able to rest/forge at campfires. Many players also underrate having extra energy. In fact, you can spin it into an upside in most defect and ironclad decks, as they have quite a few expensive cards worth drafting. Becoming confused is a drawback that is worth it most of the time. Many of you probably underestimate the value of drawing 2 additional cards per turn.
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